using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/*
public class PlayerController : MobController{
	
	

	void NormalControlledState(){
		if(InputManager.inputLeft) targetVelocity.x-=1;
		if(InputManager.inputRight) targetVelocity.x+=1;
		if(InputManager.inputUp) targetVelocity.y+=1;
		if(InputManager.inputDown) targetVelocity.y-=1;
	}
	
}

*/